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Many Lives

Simulation and agent orchestration prototype for coordinating multiple semi-autonomous actors in a shared world.

Many Lives is a simulation and agent orchestration prototype built around a shared world with multiple semi-autonomous actors. The goal is to move beyond single-agent chat interactions and explore how agents persist over time, accumulate context, surface competing pressures, and continue acting inside a living system.

The project focuses on orchestration through attention, escalation, memory, and policy rather than direct turn-by-turn control. It sits at the intersection of simulation design, agent architecture, and human oversight for systems that need to remain legible while multiple threads stay active at once.

It is also being built through a Codex-based agent-loop workflow: recurring gap and alignment reviews, planning for next steps, thread delegation, and regression checks that feed back into the core repo.

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